Indonesian Journal of Learning and Instructional Innovation https://journal.uns.ac.id/ijolii <p><strong>Indonesian Journal of Learning and Instructional Innovation</strong> is published by Bachelor Program of Educational Technology Faculty of Teacher Training and Education, Universitas Sebelas Maret, Indonesia in collaboration with Ikatan Teknolog dan Ahli Pendidikan Indonesia (ITAPI), Asosiasi Program Studi Teknologi Pendidikan Indonesia (APS-TPI) &amp; SEAMEO Regional Open Learning Centre (SEAMOLEC) which publishes Twice a year on June and December. </p> <p>The editorial team of the Indonesian Journal of Learning and Instructional Innovation are lecturers and researchers who are experienced in their field. All editors have a track record of writing in reputable journals. Journal managers are journal managers who have sufficient experience.</p> <p>Focus &amp; scope includes: Games Base Learning, Learning Media Inovation, Learning Resources Inovation, E-learning, Distance Learning, Online Learning, Learning Evaluation, Instructional Design Inovation, Instructional Models Inovation, Education and Training Development, Virtual Management System, and other relevant topics in the field of Educational Technology.</p> Universitas Sebelas Maret en-US Indonesian Journal of Learning and Instructional Innovation 3025-8316 Praktek Penggunaan Teknologi Pendidikan Pada Pendidikan Informal Anak Usia Dini https://journal.uns.ac.id/ijolii/article/view/916 <p>The development of the world of science and technology is increasingly unimaginable by the<br>abilities of ordinary human minds, therefore knowledge, skills and attitudes are needed that can<br>keep up with the current developments and advances in science and technology as a way to<br>keep pace with the development and progress of science and technology. the. The existence of<br>technology cannot be denied and however children cannot be prevented or prohibited from<br>using it, proper control and assistance can be the right solution for children. Because<br>technology is inseparable from life in this increasingly sophisticated era. Furthermore, the<br>practice of educators is required to master science and technology in transferring subject matter<br>to students, so that students learn in the learning process will be more appropriate and<br>meaningful. Early childhood informal educational institutions as producers of human resources<br>with all the elements of its implementation are one of the keys in facing the era of technology<br>and information. Informal education paths are given to every individual from birth and<br>throughout his life, both through his family and environment. This educational path will<br>become the foundation that will shape one's habits, character and behavior in the future.</p> Yogi Pinilih Copyright (c) 2023 Indonesian Journal of Learning and Instructional Inovation 2023-09-12 2023-09-12 1 01 1 8 10.20961/ijolii.v1i01.916 Peran praktik teknologi Pendidikan bagi perkembangan ilmu komunikasi Pendidikan https://journal.uns.ac.id/ijolii/article/view/917 <p>This article will discuss educational technology for the development of communication in the<br>world of education. The practical role and also the weaknesses and strengths in the world of<br>education. Education that is increasingly advanced in practice always has the role of technology<br>that cannot be separated. Because since the outbreak of the corona virus in 2020, the learning<br>system in Indonesia has started to change completely from face-to-face to screen-to-screen.<br>Even when this pandemic has subsided to become endemic, New Normal begins to take effect.<br>However, learning is actually increasingly in contact with screen-to-screen learning and is<br>increasingly digital. This is the turning point of our Education. In this case educational<br>technology has an important role in selecting, creating, and developing suitable learning media<br>according to the learning needs and the character of the learner. The role of educational<br>technology is to facilitate learning and improve learning outcomes. So in this article we will<br>also discuss about this role. This article uses the library research method. (library research).</p> Sinta Dewi Peramtasari Copyright (c) 2023 Indonesian Journal of Learning and Instructional Inovation 2023-09-12 2023-09-12 1 01 9 16 10.20961/ijolii.v1i01.917 Development of the Metaverse and learning https://journal.uns.ac.id/ijolii/article/view/918 <p>The metaverse is a shared virtual space that allows users to interact with each other and a variety of digital media. It has been shaped by technological advances, including the growth of the Internet, the development of virtual and augmented reality technologies, and the increasing power and capabilities of computers and mobile devices. The main goal of the metaverse is to create a seamless and immersive experience for users, allowing them to interact with each other and with digital media in a natural and intuitive way. The metaverse has the ability to provide new opportunities for entertainment, education and communication, and we can expect to see continuous development and innovation in this field in the future. This field aims to develop the field of education in all schools around the world. The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has been heralded as a trend of future education with great potential. However, as an emerging item, rarely did the existing study discuss the metaverse from the perspective of education. In this paper, we first introduce the visions of the metaverse, including its origin, definitions, and shared features</p> Hanan Alhakimi Copyright (c) 2023 Indonesian Journal of Learning and Instructional Inovation 2023-09-12 2023-09-12 1 01 17 21 10.20961/ijolii.v1i01.918 Peranan Psikologi Pendidikan dalam Teknologi Pendidikan https://journal.uns.ac.id/ijolii/article/view/919 <p>Education has a big responsibility in delivering the nation's next generation in facing the times. To design a good education requires an in-depth analysis of the characteristics of students. This knowledge can be obtained through the study of educational psychology. Educational psychology is basically a branch of psychology that specializes in how to understand teaching and learning in educational settings. Educational technology is a system for facilitating the course of learning activities both individually and in groups so that an effective and efficient learning and teaching process is realized, as well as a systematic and critical approach to solving problems in education and can contribute to developing the potential of students. This article uses the library research method where the data sources come from books, journals, scientific articles, and literature. In its application in the world of educational technology, educational psychology assists educational technologists in analyzing the needs of students both physically and mentally.</p> Dimas Suharto Copyright (c) 2023 Indonesian Journal of Learning and Instructional Inovation 2023-09-12 2023-09-12 1 01 22 33 10.20961/ijolii.v1i01.919 Perkembangan Multimedia Digital dan Pembelajaran https://journal.uns.ac.id/ijolii/article/view/920 <p>Learning media helps students in constructing knowledge in various world education institutions. Technological developments help learning media become easier to use. Various learning media technologies have also become a trend and even help learning resources across regional boundaries, countries to continents. In the past, multimedia only included sound and text, then along with the development of technology and information, media also experienced rapid development. Until now, multimedia does not only include sound and text, but includes complete text, graphics, animation, images and audio/video. This phenomenon has an extraordinary impact on learning media. So that not a few educators use interesting multimedia learning media so that interest in digital knowledge brings big changes in all things. In particular, educational issues. Digital Multimedia is the use of computers to present and combine text, sound, images, animation, audio and video with tools and links so that users can navigate, interact, create and communicate. Multimedia is often used in the world of informatics. Apart from the world of informatics, multimedia is also adopted by the world of games, and also to create websites.</p> Endah Setyaningsih Copyright (c) 2023 Indonesian Journal of Learning and Instructional Inovation 2023-09-12 2023-09-12 1 01 34 48 10.20961/ijolii.v1i01.920