SALSABILA, Rahmawati; HIKMAWAN, Rizki; ROMDHONI, Rhezwan Dhaifullah. Immersive TOEFL Preparation in the Metaverse: Usability and Navigability of a Roblox-Based Game Developed via GDLC. Journal of Informatics and Vocational Education, [S. l.], v. 9, n. 2, p. 67–83, 2026. DOI: 10.20961/joive.v9i2.3520. Disponível em: https://journal.uns.ac.id/index.php/joive/article/view/3520. Acesso em: 2 jun. 2026.