Imprint Information Full Journal Title TAMA: Journal of Visual Arts ISSN (printed) - ISSN (electronic) 2988-0572 Publisher Faculty of Arts and Design Universitas Sebelas Maret Publisher Location Surakarta, Indonesia Postal Address Jl. Ir. Sutami No.36, Kentingan, Kec. Jebres, Kota Surakarta, Jawa Tengah 57126, Indonesia Editors See : Editorial Board Publication Frequency Twice a year Publication Medium Electronic Journal Website https://journal.uns.ac.id/tama Archiving This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration Abstracting & Indexing DOAJ, Dimensions, Google Scholar, Crossref, Indonesia One Search
Faculty Of Arts and Design Sebelas Maret University
Visual Discourse Analysis of Zohran Mamdani's Campaign in New York: Urban Aesthetics and Shifts in Political Representation
Contemporary political communication shows a significant shift towards the dominance of visual culture, especially in the context of political campaigns in metropolitan areas. Visuals no longer function as supporting elements, but as the main medium in shaping images, social relations, and political discourse. This study aims to analyze the visual strategies of Zohran Mamdani's campaign in the 2025 New York City mayoral election using the Grammar of Visual Design framework. This study uses a descriptive qualitative approach with visual analysis methods on campaign materials in the form of posters, digital content, and graphic designs published through the campaign's official online media. The results show that Mamdani's campaign shifts the center of political meaning from the dominance of the candidate's figure to a collective representation based on the city's identity and urban experience. Representational analysis shows that the city is positioned as the main political subject, while the candidate's figure is subordinated in a broader visual system. In the interactive and compositional dimensions, an egalitarian relationship between candidates and voters is built through non-authoritative gazenon, equal social distance, and the dominance of design structures such as color, typography, and layout. These findings show that visual design operates as an active political actor in shaping urban political discourse. This research contributes to the study of Visual Communication Design by positioning political campaign design as a cultural practice that produces meaning, social relations, and political ideology. Keywords: visual political communication, campaign design, Grammar of Visual Design, urban identity, Zohran Mamdani
Copyright (c) 2025 TAMA: Journal of Visual Arts
The Arts and Biocultural Diversity: Further Ideas
The invitation to come to Universitas Sebelas Maret in Surakarta, Central Java to give a talk for a very important 1st Conference on Visual Art, Design, and Social Humanities (CONVASH), convened by the Faculty of Fine Arts and Design on 2 November 2019, offered an opportunity to return to a subject that I believe is central for addressing nearly all issues which challenge us now and will in the future: biocultural diversity. In 2017, for the International Conference on Biodiversity convened in Bali by Masyarakat Biodiversitas Indonesia and Universitas Sebelas Maret, Surakarta, I urged scientists to work with artists so that the arts can be more sufficiently acknowledged, documented and explained in terms of the connections between cultural and biological diversity. The present paper puts forth further ideas about how artists can work with scientists to develop interdisciplinary practice-based methods for enhancing beneficial human-nature relationships. Keywords: arts, biocultural diversity, cultural creativity, practice-based methods, tangible and intangible cultural heritage
Interior Design of Batak Cultural Center With The Implementation Of Batak Toba Gorga In Medan City
Traditional culture, including Batak culture, is increasingly being overshadowed by modern influences. Medan City, which has the largest Batak population in Indonesia, still lacks a cultural center that truly represents Batak heritage. Furthermore, the relocation of the North Sumatera Cultural Park to PRSU has resulted in limited accessibility and functionality. To support cultural preservation efforts, establishing a Batak Cultural Center in Medan City is essential. The design of this cultural center incorporates the design programming method by David K. Ballast and the pictorial transformation approach by Anthony Anthodias, adapting the Batak Toba Gorga carvings and the Tiga Bolit color scheme. This cultural center aims to provide a representative space and foster greater appreciation of Batak culture among younger generations.
Interior Design of Contemporary Triennial Art Museum with Terrace Theme: Case Study at Rice Field Areas in Sabrang Village, Delanggu.
The agricultural sector in Indonesia faces serious challenges, including the farmer regeneration crisis and the loss of local variety identity. Sabrang Village, with its rich agricultural potential, is the focus of revitalization. The contemporary triennial art museum is considered an appropriate strategy to attract tourists and revive the cultural value of agriculture. This design aims to design the interior design of a contemporary triennial art museum that can revitalize the agricultural area in Sabrang Village, increase the interest of the younger generation in the agricultural sector, preserve local cultural values ​​and identity, and become a forum for the development of contemporary art. The methodology used is qualitative with a case study approach. Data collection was carried out through observation, interviews, and literature studies. The data obtained were then analyzed descriptively to produce an interior design based on the context and objectives of the study. The results of the study produced an interior design concept with a terraced theme. The facilities designed include an exhibition area, workshop, public hall, office, merchandise store, and support area. This design is expected to create a dynamic, inspiring, and sustainable space, as well as a magnet for tourists and artists.
Revitalization of a Futuristic Smart Bus Station: K.H. Ahmad Sanusi Sukabumi
Along with the increasing population growth every year which has a variety of economic and social activities, it causes an increasing demand for development, repair, and improvement of infrastructure and services that support the increasing mobility of the population. One of the important roles in supporting the movement of population mobility is the terminal. As an effort to support the smooth mobility of the population, a terminal is needed that is feasible and able to adjust its carrying capacity to the development of the surrounding area. Type A Bus Terminal K.H. Ahmad Sanusi Sukabumi City is the only bus terminal in Sukabumi City. The K.H. Ahmad Sanusi Sukabumi Terminal is a vital infrastructure for the transportation system in Sukabumi City and plays an important role in the mobility of the population and economic development of the region. However, this terminal is still not less feasible as a type A terminal and still has several other problems such as flow problems that make the circulation of people and goods unclear and the division of zones in the terminal which is still not firm, as well as the lack of cleanliness and comfort in the terminal so that improvement efforts are needed to ensure that the K.H. Ahmad Sanusi Sukabumi Terminal is able to serve and support various activities in it Optimal. Therefore, to overcome all the problems that exist in the K.H. Ahmad Sanusi Sukabumi Bus Terminal and in line with the development of increasingly modern technology, applying the concept of smart bus station to the K.H. Ahmad Sanusi Sukabumi Bus Terminal is very relevant. In addition to being able to overcome the problems found in the K.H. Ahamad Sanusi Sukabumi Bus Terminal, the implementation of smart bus stations can support economic and creative growth. Keywords : Sukabumi, Terminal, Smart bus station
Limas Home Interior Design Conservation Served as A Cultural Heritage In The Balaputra Dewa Museum Hall Palembang
With the advancement of time and rapid urbanization, many traditional houses have suffered damage or been abandoned. One region in Indonesia renowned for its history and heritage is the city of Palembang, the oldest city in Indonesia. As the oldest city, Palembang holds a wealth of historical sites and artifacts, including traditional Palembang houses known as limas house. According to historical records, there are approximately 200–300 limas house in Indonesia. Preserving these houses is essential as they strengthen the regional identity of Palembang and contribute to its uniqueness. This study aims to assess the interior design compatibility of limas house at the Balaputra Dewa Museum with the criteria of heritage buildings and to evaluate the conservation efforts applied to the interior design of limas house as a cultural heritage object in the Balaputra Dewa Museum area. The research employs a descriptive qualitative method with a case study approach. The results indicate that the limas house employs five out of six types of building conservation. However, there have been errors in installing some structural components of the limas house, and several parts remain damaged. Despite this, the values and functions of the limas house interior design as a cultural heritage remain intact. The interior design of the limas house at the Balaputra Dewa Museum aligns with cultural heritage building criteria based on cultural heritage parameters. Nevertheless, the conservation efforts for the limas house in the Balaputra Dewa Museum area are considered suboptimal in implementation. Keywords : Balaputra Dewa, Conservations, Interior Design, Limas House.
Development of Eco-Friendly and Child Oriented Concepts in the Interior Design of Jakarta’s Child-Friendly Public Spaces
As a downtown area with high population density, the Jakarta City Government is committed to creating an interior Child Friendly Integrated Public Space (RPTRA) with the concept of a safe and supportive environment for children in urban areas. With an increasing population, Jakarta needs more RPTRAs for effective educational facilities for children's growth and development. The Interior Design of RPTRA in Jakarta was created to respond to parents' concerns about the lack of adequate educational facilities. The Eco Friendly concept is applied to create an interior environment that supports children's well-being by integrating natural elements and eco-friendly materials. The research method involves a literature study to understand the concept of Eco Friendly and children's interior design needs, as well as site analysis and case studies of RPTRAs in Jakarta. The result is an RPTRA interior design that prioritizes building according to green building standards, utilizing used materials that are still suitable for interior elements, and child-friendly sensory stimulation, with a focus on natural elements such as plants visually, and the use of natural lighting. The design also considers the flexibility of the space to support children's various educational, rehabilitative, and recreational activities. It is hoped that the implementation of this design will create an engaging learning experience and increase children's awareness of the importance of education.
Child Friendly Integrated Public Space (RPTRA)
Li Ziqi's Chinese Idyllic Dream - Analysis of the Symbolic Characteristics of Vernacular Culture from Symbolic Aggregation Theory/Semiotic Theory
Li Ziqi is a video blogger who shares his daily life in the Chinese countryside on YouTube. Within his videos, he covers typical vernacular cultural topics such as Chinese countryside life, traditional food preparation, family records, and Chinese seasonal life. The popularity of Li Ziqi on YouTube highlights the cultural interoperability of human idyllic dreams. This study aims to use Roland Barthes' semiotic approach to analyze the invisible and explicit messages in the videos of Li Ziqi's channel and explain the symbolic features of vernacular culture embedded behind them.
Public Library Interior Design with Biophilic Concept in Sleman Regency
The Sleman Regency Library is an educational facility established by the government to provide educational services and fulfill the government's responsibility to enlighten the nation. It also reflects the vision and mission of Sleman Regency, articulated through the Smart City concept, which aims to manage resources effectively and efficiently, maximize public services, and support sustainable development. However, the library in Sleman still requires design improvements, as it currently has a rigid design, with a need for better space planning, circulation, and additional facilities to meet visitor needs and enhance their comfort. The interior design is based on David K. Ballast’s 1992 design method. This public library design incorporates the Biophilic concept, which aims to enhance human well-being both physically and mentally while fostering a positive connection between people and nature. The goal of this interior design is to improve the quality of the library as an educational space, make it appealing to the community, and optimize space planning and facilities to better meet public needs.
Copyright (c) 2024 TAMA: Journal of Visual Arts
Reog Ponorogo Museum with Historical Approach in Sampung Ponorogo Village
Arts and culture are an integral part of a nation's identity and should be protected to preserve the values deeply rooted in the lives of Indonesian society. One such art form that deserves preservation is Reog Ponorogo. The uniqueness of Reog Ponorogo necessitates its preservation through an appropriate medium. In an effort to conserve the cultural assets of Ponorogo Regency, the government has established the Reog Ponorogo Monument (MRP) in Sampung Village, Ponorogo. The methodology employed in this study involved data analysis structured using a schematic concept encompassing programming, data analysis, idea development, and design concept development utilizing software such as SketchUp. The outcome of this final project is the design of the interior of the Reog Ponorogo Museum in Sampung Village, Ponorogo Regency, employing a historical approach that will highlight the narrative aspect of the past in museum design. Keywords: Museum, Reog Ponorogo, History, Narrative
Research Practice of Participatory Skills to Interpret The Principles of Buddhism and The Art of Young Contemporary Thailand with The Format of The Art Competitions
Abstract This article is part of The Research Practice of Participatory Skills to Interpret The Principles of Buddhism and The Art of Young Contemporary Thailand with The Format of The Art Competitions. The objective is to enable students and young people to apply the philosophy, concepts, teachings, beliefs and attitudes of Buddhism to create works of art. Through organizing a contest and exhibiting works of art in the name "Interpret Buddhism through the new generation" Which has been conceptualized from the research. Interpretation of Buddhist Teachings and the Creation of Contemporary art. With the assumption from this concept that Will be able to promote the skills of interpreting Buddhist principles in Thai society. And from the survey of youth's understanding of the creation of artistic works under religious topics It appears as a total of 84 works submitted to the event in both 2D and 3D categories, which were analyzed and summarized in descriptive research. This research project aims to stimulate target groups of youth and young people in Thai society. Interested in studying and interpreting the valuable principles of Buddhism and being able to truly apply that value in life. Inevitably brings benefits to a peaceful coexistence in Thai society. Conclusion from the operation of the research project as a platform that allows students or young artists to express themselves through the creation and dissemination of their works of art. Able to identify creative potential and skill in interpreting Buddhist principles from various perspectives, interesting and different among youth groups today (2019).
Interior Design of Organic Restaurant From Farm To Table in Pandaan
The development and competition of the food industry are currently skyrocketing in tandem with the progress of the times and the growth of the world population. To swiftly expand the food supply, a variety of physical and chemical techniques are created and put to use. Indirectly or directly, this lowers the value of healthy food, which has detrimental effects including the widespread availability of processed fast food, which encourages unhealthy eating habits and lifestyles. One of the reasons consumers choose fast food is lifestyle change, which makes quick food that has a savory flavor and small servings a suitable choice. Unfortunately, ready-to-eat food does not provide enough nutrition and nutrients needed. Thus, a common attempt to ensure that the body gets all the nutrients it requires is to lead a healthy lifestyle and consume organic food. Pandaan's organic restaurants' design still falls short of raising people's understanding of the value of eating healthfully. Given this, the field of interior design must play a part in interior design, which includes educating the public about the significance of maintaining consumption that enters the body through restaurant design. This restaurant design plan aims to sell food and beverages, provide comfort, arrange, shop, receive, and process commodities, and entice customers to visit. It is believed that this farm-to-table organic restaurant's design would address the issues faced by the restaurant. Keywords: Interior, Restaurant, Food, Farm to Table
Interior Design of Omah Herbal Educational Tourism with Islamic Garden Concept in Kudus
Omah Herbal is designed as a place for the community that provides education and recreation as well as conservation about medicinal plants. Indonesia boasts a very high biodiversity, resulting in a significant potential for the growth of medical plants. The utilization of medicinal plants as health maintenance needs to be developed because it does not cause harmful side effects compared to modern medicine, but people are less interested and do not know how to maintain medicinal plants. In addition, there is no facility that can support the delivery of information and education that is attractive to the community. By using the Islamic Garden concept, it is felt that it is in accordance with the characteristics of Kudus Regency, the facilities provided can optimize the five human senses so that it is more interactive with visitors or the community.
Omah Kaktus Interior Design With Biophilic Concept In Bandung
Omah Kaktus interior design is an educational facility that provides a facility or place that can accommodate and facilitate cactus cultivation business activities for MSMEs and cactus farmers. Aims as an attractive educational and tourist facility for the community, especially in the city of Bandung. This facility is expected to be an educational facility that is able to accommodate cactus cultivation and management of the benefits of cactus by providing various information, education and recreation for visitors. The formulation of the problem of this design is how the interior design of Omah Katkus can be an economic driver facility for the local community and tourism that is attractive to visitors and can provide a variety of information, education, and recreation for visitors with a biophilic concept that creates rooms in buildings that have a natural impression and foster positive relationships between humans and nature. The purpose of this design is to meet the needs of educational facilities and economic drivers as well as recreational facilities, or can be called edu-tourism, which has workshop facilities, galleries, souvenir shops, cactus gardens, laboratories, and cafeterias. This facility is a public facility that targets the public, cactus farmers, and SMEs. The design location is in Lembang District, West Bandung Regency, West Java. which is an MSME area for cactus sales by local residents.
Application of Autism-Friendly Concept in the Interior Design of Autism Self-Development and Therapy Center in Surakarta
The Autism Self-development and Therapy Center is a special service center for people with autism with the main focus on developing self-development and therapy activities as an intervention effort for people with autism. The comparison between the number of children with autism is not comparable with the availability of facilities. Judging from the environment and the physical aspect of the building, in terms of capacity, activity, and space requirements, many things need to be improved. One of the facilities that currently not available in Surakarta is a facility that accommodates self-development activities. In addition, there are still many facilities with uncomfortable building conditions, some interior elements, and even dangerous furniture which is unsafe for autistic children. The design solution can be performed by creating self-development and therapy facilities with an autism-friendly concept. The application of this autism-friendly concept is by adjusting the type, texture, and color of the material as well as furniture that suits the needs of autistic children by considering comfort, safety, and the presence of natural factors. Thus, the autism-friendly concept is currently the best solution to overcome problems in autism facilities in Surakarta. The design method used in this design is based on references by Ballast (1992), starting with the Programming, Data Analysis, Idea Development, and Design Method (Design Development) stages. Based on the design results from the discussion, it is hoped that the Autism Self-development and Therapy Center can be a solution to the problems of children with Autism disorders and provide positive output for each autistic child. Keywords: Autism, Autism Friendly, Autism Self-develoment and Therapy Center
Javanese Traditional Toy Approach in the Interior Design of Family Café in Surakarta
People's needs for cafes are not just to buy food and gather with friends but are also used to gather with family. People need a place that is easy to visit, has adequate facilities, and can accommodate leisure activities with the family. Apart from that, children have time to get away from gadgets which makes children not want to leave their place. This project aims to meet the need for child-friendly eating places, in terms of interior, facilities, furniture, atmosphere, and colors that are presented according to the needs of children and parents. The research methodology in this project adopts the design process of David K. Ballast. The application of traditional Javanese games is a characteristic of this Family Café. Therefore, Family Café is one solution to what parents and children need. Apart from that, children can hone their motor skills through traditional games as well as a transition period for children to become addicted to gadgets.
MINIMALIST BIOPHILIC INTERIOR DESIGN AT DAYCARE IN JAKARTA
Daycare is a public facility that not many people know about or use currently. Even though daycare can be a support for parents who work and don't have a nanny. Even though several daycares have been established in Jakarta itself, the concept presented at this daycare is very different. The current condition of Jakarta, which is increasingly congested and air pollution is quite high, is one of the reasons for designing this daycare. Daycare is designed not only as a supporting facility, but as a place that can support children's development and growth. This design uses a biophilic minimalist concept, where this concept presents a natural concept combined with a minimalist concept that is suitable for children.
The Autism Self-development and Therapy Center is a special service center for people with autism with the main focus on developing self-development and therapy activities as an intervention effort for people with autism. The comparison between the number of children with autism is not comparable with the availability of facilities. Judging from the environment and the physical aspect of the building, in terms of capacity, activity, and space requirements, many things need to be improved. One of the facilities that currently needs to be made available in Surakarta is a facility that accommodates self-development activities. Apart from that, there are still many facilities with poor building conditions, some interior elements, and even furniture that are dangerous and unsafe for autistic children. Design efforts that can be made include creating self-development and therapy facilities with an autism-friendly concept. The form of design application that will be used from this autism-friendly concept is adjusting the type, texture, and color of materials and furniture to suit the needs of autistic children by considering safety and comfort factors. Thus, the autism-friendly concept is currently the best solution to overcome problems in autism facilities in Surakarta. The design method used in this design is based on references by Ballast (1992), starting with the Programming, Data Analysis, Idea Development, and Design Method (Design Development) stages. Based on the design results from the discussion, it is hoped that the Autism Self-development and Therapy Center can be a solution to the problems of children with Autism disorders and provide positive output for each autistic child.
A Study of Interior Public Space of Samin Community House During the Ruwat Agung Event in Blora (Case Study of Mr. Lasiyo's House)
Home is a basic human need. In its development, the house is not only a living space for protection from all kinds of threats, but also has a philosophical meaning. The Samin community's house reflects the identity of a Saminist who maintains the cultural traditions of his ancestors even though times have developed. The development of the times has not made the Samin people lose their culture, especially in terms of building housing, which is also related to traditional events held by the Samin community group in Klopoduwur village. The traditional event in question is Ruwat Agung. This activity was carried out at the house of Mr. Lasiyo and the Samin Klopoduwur community leader. The problem raised is how to describe the public space of Mr. Lasiyo's house and the pendhapa of the Samin community on normal days and during the Ruwat Agung traditional event. The objectives of this research is describe the interior of the public space of Mr. Lasiyo's house during the Ruwat Agung event. The method used in this research is a descriptive qualitative method, qualitative data analysis by comparing existing data in the field with appropriate literature data. The data obtained for this research was obtained from direct observation, interviews, field notes, visual documentation with photos, videos, sketches and written documents. The data that has been obtained is then analyzed using the method proposed by Miles and Huberman which consists of three stages, namely data reduction, data display, and conclusion drawing or verification (conclusion drawing). Based on the research conducted, it will be found that the description of Mr. Lasiyo's house and the pendhapa of the Samin community in the context of the Ruwat Agung traditional event are very related. Keywords: Philosophical, Samin Community, Traditional house
Interior Design of Indonesian Film Museum in Jakarta: With Futuristic Concept
Museum identik dengan peran edukatifnya untuk menyimpan/memamerkan benda berharga dari suatu masa kehidupan manusia. Jika dahulu pengunjung datang ke museum untuk berfokus pada karya/artefak, saat ini kebanyakan pengunjung datang untuk eksistensi di media sosial dengan mengunggah foto kunjungan. Perubahan tersebut mau tidak mau berpengaruh terhadap definisi dan peran museum dewasa ini. Museum juga dipandang sebagai tempat hiburan yang terjangkau namun popularitasnya lebih sedikit dibandingkan destinasi lain seperti mall/bioskop. Tujuan yang diharapkan dari perancangan Desain Interior Museum Film Indonesia di DKI Jakarta ini, antara lain : (1) Menghasilkan Desain Interior Museum Film Indonesi sebagai pusat edukasi perfilman Indonesia yang informatif, edukatif dan interaktif. (2) Menerapkan futuristik pada Desain Interior Museum Film Indonesia di DKI Jakarta. Metode yang digunakan dalam pemecahan masalah desain adalah metode pembahasan analisa interaktif. Proses dimulai dengan perumusan masalah, dilanjutkan dengan pengkajian literatur dan kunjungan ke obyek sejenis untuk menentukan pendekatan penyelesaian permasalahan desain yang sesuai. Hasil akhir desain interior Museum Film Indonesia diterapkan dalam konsep Futuristik. Konsep ini menggambarkan bagaimana penyajian koleksi secara interaktif dengan menggunakan berbagai teknik dan teknologi untuk dapat menciptakan suasana di masa depan. Dari proses mendesain disimpulkan bahwa : (1) Desain Interior Museum Film Indonesia menggunakan alur sirkulasi yang baik dan desain yang menarik untuk menciptakan pusat edukasi perfilman yang informatif, edukatif dan rekreatif. (2) Penerapan konsep futuristik pada desain interior Museum Film Indonesia melalui karakter ruang dan media display dapat menciptakan suasana ekspresif sebagai fokus ruangan.
The Interior Design of Juvenile Detention Class I in Kutoarjo, Central Java to Support the Rights of Child Prisoners
Abstract One of the objectives of the Lembaga Pembinaan Khusus Anak (LPKA) is to provide guidance and rehabilitation for children involved in criminal offenses. Despite the efforts of Lembaga Pembinaan Khusus Anak (LPKA) to continuously improve its system, LPKA must ensure the fulfillment of children's rights in accordance with the principles stipulated in Law No. 11/2012. LPKA coaching that is less effective and not integrated with community life can be an indicator of the failure of child rehabilitation in LPKA. Therefore, there is a need for structured and integrated efforts to improve the effectiveness of rehabilitation of children in LPKA so that these children can return to being responsible and productive members of society. Prisoners who do not have access to adequate training or education may lack the necessary skills to find decent work and feel pressured to return to crime. The ideal LPKA interior should be able to provide access to facilities that are beneficial to juveniles. It is hoped that the idea of designing and planning the interior of the Class I Child Special Development Institution (LPKA) in Kutoarjo can be an evaluation material to see the field conditions about the actual facilities inside and the outside world. Especially to fulfill the rights of fostered children who must prepare for the future in social life. Keywords: Rights, Children, Recidivists, Rehabilitation
THE USED GUNNY SACKS AND LEFTOVER LEATHER PRODUCTION IN THE DESIGN OF BOOTS FOR WOMEN WITH TIE DYE AND SMOCK TECHNIQUES
This design is based on the gunny sacks (jute) that accumulate in Keden market, Kec. Pedan, Kab. Klaten, Central Java, there are conditions that are still worth using again. Gunny sacks are still feasible to use as the main material and the rest of the leather production as a supporting material in the product design boots in this design. Tie dye and smock techniques are applied to the burlap sack as an element of decoration. Women's boots are currently a trend, synonymous with masculine style. The method applied in realizing the idea of designing these boots is the method of creating artwork by Gustami SP., namely in designing the work there are three steps that must be passed: the stage of exploration, design and visualization This design produces boots for women types of chelsea boots and wedges boots using the main material used gunny sacks given smock motifs and a combination of leather remaining production. Naphtol staining accompanied the visualization of the smock on this gunny sack. Keyword : jute sacks, boots for woman, tie dye, smock technique, chemical dyes naphtol.
The Influence of Culture in Character Design in Open World Games in terms of Roland Barthes' Visual Semiotic Theory
The emergence of identification, way of life, and norms that apply to society are interrelated and formed by the existence of culture. Culture that carries these three things coexists with humans and becomes an important aspect of life. Open World Game is a game that invites players to create a player-made world. By creating a culture, Open World Game raises a culture that exists in the world to create and shape the identity of its characters. One of them is Genshin Impact. Genshin Impact raises several cultures in the world, one of which is Sumeru which elevates Middle Eastern culture. Through the Semiotic Theory put forward by Roland Barthes, the author analyzes the role and application of this culture to the visual characters in the Genshin Impact Open World Game. Keywords: Visual Analysis, Open World Game, Graphic Design, Design Critique
Hungry Pets Visual Identity Redesign as a Representation for Middle Class Pet Shop in Penjaringan North Jakarta
The purpose of writing Hungry Pets visual identity redesign that will to improve in terms of aesthetics, and the depiction of Hungry Pets visual identity can be more highlighted and contrasted. The balance between elements also needs to be considered in making the redesign of the Hungry Pets. The author tries to dig deeper information from various sources. So that we can further deepen information about Hungry Pets. A successful logo made from a collection of valid information and data can produce a visual element that is easy to remember. This can increase brand awareness of Hungry Pets. As well as in making the design, it is designed principles and theories. The author hopes that by writing this purpose can also obtain information that can increase public knowledge from all aspects. Keywords: Redesign, Visual Identity, North Jakarta, Hungry Pets.
Illustrated Book Design as Waste Education for Children Aged 7-9 Years in Semarang City
Garbage problems are common in Indonesia. The amount of waste disposed of in landfills is increasing every year. The waste problem is caused by a lack of public awareness regarding waste management. Therefore, it is necessary to educate the public to increase awareness of the environment. Education about environmental care given early on can prevent bad things that might happen in the future. The problem in this research is how to educate children to increase awareness of the environment using the educational media of illustrated books. This descriptive qualitative research refers to the ADDIE research model to create illustrated book media as an educational solution to waste problems. With educational media illustrated books that have been designed, children can understand the types of waste and get an education about waste. Waste that is disposed of is properly and correctly segregated for each type. Illustrated books have proven effective as educational media for children aged 7-9 years as evidenced by the ease with which children understand the types and sorting of waste Keywords: Education, Waste Management, Children, Illustrated Books
Analysis of Visual Elements on the Movie Poster Suzume
The poster was one of the visual media that served as a messenger primarily for the sense of sight to convey messages that needed visual communication and message symbols to be understood as well as for the promotion of the film. The study was intended to find out the meaning that visual elements posed on movie posters. The research methods used are qualitative descriptive analytics using the technique for collecting data for literature studies and observing the "Suzume" and semiotics film poster of Ferdinand De Saussure used as a research method to help researchers examine the visual and signature elements on the poster. Semiotics is the study of signs, bookmarks, and maps and the relation between them under a convention in the community. In the study, signs related to the film and visual posters are made beyond the reference to the movie scene.
animation Suzume, movie, poster, visual elements
Copyright (c) 2023 TAMA: Journal of Visual Arts
Analysis of Design Elements on Secret Magic Control Agency Movie Poster
In a film industry, advertising media is needed to promote or introduce films to be shown. One of the advertisements that is often used in cinema is posters. Posters are closely related to visual communication design, with visuals depicted can convey the important point of a film. Movie posters contain information and have design elements, namely visual elements and verbal elements contained in the design of Secret Magic Control Agency animated film posters. In the animated film, Secret Magic Control Agency is a family comedy film made in England and Russia based on popular fairy tales by brothers Gimm who are reliable storytellers who write many famous legendary fairy tales. The purpose of this study is to describe the elements of poster design and poster design styles used in Secret Magic Control Agency movie posters. The research method used is a qualitative descriptive method with data collection techniques, literature studies, and observations on Secret Magic Control Agency animated film posters. The design style of this poster is 3D, fun and secret agent adventure where the illustrations of the poster related to the magical world are depicted like real life objects that are colorful and contain fantasy which is very suitable for children. The Secret Magic Control Agency animated movie poster is made in accordance with the principles of layout, namely sequence and asymmetrical balance.
design elemen, poster, secret magic control agency movie
Interior Design of Samin Community Culture Museum With Neo Vernacular Concept in Blora
Samin Community Tourism Village in Blora is located in the middle of the forest and also far from the hustle and bustle of the city, as well as a place to store cultural heritage from the Samin culture is also very less a problem experienced by the Samin Community Tourism Village. Not many people in general know about the Samin people who live in the Klopo Dhuwur Village area, Blora. Therefore, to introduce and preserve the culture of the Samin people, a place that can maintain the collections of the Samin people's heritage is needed. Samin Community Cultural Museum was designed with a neo vernacular concept in which this concept combines modern and traditional concepts in its interior. This concept was chosen to design a museum that is interactive but does not leave the culture of the surrounding area. The neo vernacular concept will be implemented in interior elements and furniture.
Blora, Museum of Culture, neo-vernacular, Samin Community
Roland Barthes Semiotic Approach to the Gebyok Jumpara Cultural Video Campaign
The video campaign entitled Gebyok Jumpara is a short-duration cinematic video which is one of the cultural promotional content of Jepara Regency on the Youtube social media platform. Gebyok Jumpara is used to introduce the art of Gebyok carving as a representative carving product that has a close relationship with socio-cultural values in Jepara. This research aims to dissect the content of the Gebyok Jumpara video with the Roland Barthes approach so that the explicit and implicit messages in the video can be revealed more deeply. Based on these objectives, this research emphasizes descriptive qualitative methods to obtain in-depth and accurate findings. Data were collected through observation, interview, and document study. The theoretical approach used is Roland Barthes' semiotic theory with the division of signifier (denotation), signified (connotation), and signification (myth) levels. The initial stage of analysis is the description of the cinematographic composition used in the Gebyok Jumpara video campaign. The next stage is a semiotic analysis using Roland Barthes' theory. The Gebyok Jumpara video campaign will be separated into a total of 9 scenes according to the frame transition. Each scene will be analyzed to classify the level of signs that are translated into the meaning of signifier (denotation), signified (connotation), and signification (myth). The conclusion shows that the Gebyok Jumpara cultural campaign video pays attention to the composition elements of cinematographic techniques such as the role of third, negative space, and natural frame. Meanwhile, the results of the interpretation of meaning through the Roland Barthes approach bring three main messages: the great cultural heritage, the relationship between humans and God as the Greatest Creator, and the acculturation of Hindu, Chinese, and Islamic cultures. These three important points boil down to a message about how humans behave while maintaining tolerance for each other.
cinematic, cultural, Roland Barthes, semiotic, video campaign
Indonesian Batik Study of Go Tik Swan at 1950-1990 Period in Surakarta
Batik is very closely related to the Majapahit Empire and Islamic kingdoms in Java in the past. The development of batik incessantly took place during the Mataram kingdom in 1600-1700. During this time, batik spread throughout Java, where it was used for ceremonial purposes and attire for royalty, and the craftsmen of the palace artists created various kinds of batik motifs. The treasury of batik designs developed from a variety of aesthetic orientations, in Central Java's palaces, designs were often inspired by ritual. The spread of batik culture to the birth of coastal batik, its emergence is a new period in the world of batik. This period deserves to be called modern batik, the form of coastal batik has developed very widely with various cultural influences brought by immigrants. One of the pioneers in the world of batik in Surakarta City is Go Tik Swan Panembahan Hardjoanagoro, he is the creator of the birth of Indonesian Batik which was inspired by President Soekarno's orders. Indonesian batik is a sophisticated blend of batik elements in the archipelago, namely classic batik and coastal batik in the design of the motifs and the use of colors. Go Tik Swan makes the concept of semi-delinquent as the basis for creating inner masterpieces. Indonesian batik is modern and multi-colored, but does not leave its roots, namely Javanese culture in terms of design motifs, production processes, and their meanings. The aims of this study were to study the rationale for Indonesian Batik based on the concept of semi-deferred by Go Tik Swan, to know the process of creating and realizing Indonesian Batik, and to understand the role of "semi-deferred" in the style of Indonesian Batik by Go Tik Swan.
classical batik, coastal batik, Indonesian batik by Go Tik Swan