https://journal.uns.ac.id/tama/issue/feedTAMA: Journal of Visual Arts2024-09-30T03:34:49+00:00Editorial Office TAMA Journal of Visual Artstama.jva@mail.uns.ac.idOpen Journal Systems<p><strong>Imprint Information</strong></p> <table width="100%"> <tbody> <tr> <td width="191">Full Journal Title</td> <td width="451"><strong>TAMA: Journal of Visual Arts</strong></td> </tr> <tr> <td width="191">ISSN (printed)</td> <td width="451">-</td> </tr> <tr> <td width="191">ISSN (electronic)</td> <td width="451">2988-0572</td> </tr> <tr> <td width="191">Publisher</td> <td width="451">Faculty of Arts and Design Universitas Sebelas Maret</td> </tr> <tr> <td width="191">Publisher Location</td> <td width="451">Surakarta, Indonesia</td> </tr> <tr> <td width="191">Postal Address</td> <td width="451">Jl. Ir. Sutami No.36, Kentingan, Kec. Jebres, Kota Surakarta, Jawa Tengah 57126, Indonesia</td> </tr> <tr> <td width="191">Editors</td> <td width="451">See : <a href="https://journal.uns.ac.id/tama/about/editorialTeam">Editorial Board</a></td> </tr> <tr> <td width="191">Publication Frequency</td> <td width="451">Twice a year</td> </tr> <tr> <td width="191">Publication Medium</td> <td width="451">Electronic</td> </tr> <tr> <td width="191">Journal Website</td> <td width="451">https://journal.uns.ac.id/tama</td> </tr> <tr> <td width="191">Archiving</td> <td width="451">This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration</td> </tr> <tr> <td width="191">Abstracting & Indexing</td> <td width="451">DOAJ, Dimensions, Google Scholar, Crossref, Indonesia One Search</td> </tr> </tbody> </table>https://journal.uns.ac.id/tama/article/view/1178Interior Design of Indonesian Film Museum in Jakarta: With Futuristic Concept 2024-02-22T06:01:50+00:00Aisyah Fitrianaafitriana09@student.uns.ac.id<p>Museum identik dengan peran edukatifnya untuk menyimpan/memamerkan benda berharga dari suatu masa kehidupan manusia. Jika dahulu pengunjung datang ke museum untuk berfokus pada karya/artefak, saat ini kebanyakan pengunjung datang untuk eksistensi di media sosial dengan mengunggah foto kunjungan. Perubahan tersebut mau tidak mau berpengaruh terhadap definisi dan peran museum dewasa ini. Museum juga dipandang sebagai tempat hiburan yang terjangkau namun popularitasnya lebih sedikit dibandingkan destinasi lain seperti mall/bioskop. Tujuan yang diharapkan dari perancangan Desain Interior Museum Film Indonesia di DKI Jakarta ini, antara lain : (1) Menghasilkan Desain Interior Museum Film Indonesi sebagai pusat edukasi perfilman Indonesia yang informatif, edukatif dan interaktif. (2) Menerapkan futuristik pada Desain Interior Museum Film Indonesia di DKI Jakarta. Metode yang digunakan dalam pemecahan masalah desain adalah metode pembahasan analisa interaktif. Proses dimulai dengan perumusan masalah, dilanjutkan dengan pengkajian literatur dan kunjungan ke obyek sejenis untuk menentukan pendekatan penyelesaian permasalahan desain yang sesuai. Hasil akhir desain interior Museum Film Indonesia diterapkan dalam konsep Futuristik. Konsep ini menggambarkan bagaimana penyajian koleksi secara interaktif dengan menggunakan berbagai teknik dan teknologi untuk dapat menciptakan suasana di masa depan. Dari proses mendesain disimpulkan bahwa : (1) Desain Interior Museum Film Indonesia menggunakan alur sirkulasi yang baik dan desain yang menarik untuk menciptakan pusat edukasi perfilman yang informatif, edukatif dan rekreatif. (2) Penerapan konsep futuristik pada desain interior Museum Film Indonesia melalui karakter ruang dan media display dapat menciptakan suasana ekspresif sebagai fokus ruangan.</p>2024-04-30T00:00:00+00:00Copyright (c) 2024 TAMA: Journal of Visual Artshttps://journal.uns.ac.id/tama/article/view/1201A Study of Interior Public Space of Samin Community House During the Ruwat Agung Event in Blora (Case Study of Mr. Lasiyo's House)2024-03-05T16:14:33+00:00Nadia Diptya Widyaswatinadiadiptya01@gmail.comRahmanu Widayatrahmanuwidayat@staff.uns.ac.id<p>Home is a basic human need. In its development, the house is not only a living space for protection from all kinds of threats, but also has a philosophical meaning. The Samin community's house reflects the identity of a Saminist who maintains the cultural traditions of his ancestors even though times have developed. The development of the times has not made the Samin people lose their culture, especially in terms of building housing, which is also related to traditional events held by the Samin community group in Klopoduwur village. The traditional event in question is Ruwat Agung. This activity was carried out at the house of Mr. Lasiyo and the Samin Klopoduwur community leader. The problem raised is how to describe the public space of Mr. Lasiyo's house and the <em>pendhapa</em> of the Samin community on normal days and during the Ruwat Agung traditional event. The objectives of this research is describe the interior of the public space of Mr. Lasiyo's house during the Ruwat Agung event. The method used in this research is a descriptive qualitative method, qualitative data analysis by comparing existing data in the field with appropriate literature data. The data obtained for this research was obtained from direct observation, interviews, field notes, visual documentation with photos, videos, sketches and written documents. The data that has been obtained is then analyzed using the method proposed by Miles and Huberman which consists of three stages, namely data reduction, data display, and conclusion drawing or verification (conclusion drawing). Based on the research conducted, it will be found that the description of Mr. Lasiyo's house and the <em>pendhapa</em> of the Samin community in the context of the Ruwat Agung traditional event are very related.</p> <p><strong>Keywords</strong>:<em> Philosophical, Samin Community, Traditional house</em></p>2000-04-30T00:00:00+00:00Copyright (c) 2024 TAMA: Journal of Visual Artshttps://journal.uns.ac.id/tama/article/view/1203Application of Autism-Friendly Concept in the Interior Design of Autism Self-Development and Therapy Center in Surakarta 2024-03-06T07:46:32+00:00Shafa Syauqi Amalanshafasa@student.uns.ac.idLu'lu' Purwaningrumlulu_purwaningrum@staff.uns.ac.id<p style="font-weight: 400;">The Autism Self-development and Therapy Center is a special service center for people with autism with the main focus on developing self-development and therapy activities as an intervention effort for people with autism. The comparison between the number of children with autism is not comparable with the availability of facilities. Judging from the environment and the physical aspect of the building, in terms of capacity, activity, and space requirements, many things need to be improved. One of the facilities that currently needs to be made available in Surakarta is a facility that accommodates self-development activities. Apart from that, there are still many facilities with poor building conditions, some interior elements, and even furniture that are dangerous and unsafe for autistic children. Design efforts that can be made include creating self-development and therapy facilities with an autism-friendly concept. The form of design application that will be used from this autism-friendly concept is adjusting the type, texture, and color of materials and furniture to suit the needs of autistic children by considering safety and comfort factors. Thus, the autism-friendly concept is currently the best solution to overcome problems in autism facilities in Surakarta. The design method used in this design is based on references by Ballast (1992), starting with the Programming, Data Analysis, Idea Development, and Design Method (Design Development) stages. Based on the design results from the discussion, it is hoped that the Autism Self-development and Therapy Center can be a solution to the problems of children with Autism disorders and provide positive output for each autistic child.</p>2000-04-30T00:00:00+00:00Copyright (c) 2024 TAMA: Journal of Visual Artshttps://journal.uns.ac.id/tama/article/view/1204MINIMALIST BIOPHILIC INTERIOR DESIGN AT DAYCARE IN JAKARTA2024-03-07T00:50:02+00:00Agnes Putri Rhulina Br. Gintingagnes_putrii@student.uns.ac.idLu'lu' Purwaningrumlulu_purwaningrum@staff.uns.ac.id<p style="font-weight: 400;">Daycare is a public facility that not many people know about or use currently. Even though daycare can be a support for parents who work and don't have a nanny. Even though several daycares have been established in Jakarta itself, the concept presented at this daycare is very different. The current condition of Jakarta, which is increasingly congested and air pollution is quite high, is one of the reasons for designing this daycare. Daycare is designed not only as a supporting facility, but as a place that can support children's development and growth. This design uses a biophilic minimalist concept, where this concept presents a natural concept combined with a minimalist concept that is suitable for children.</p>2024-04-30T00:00:00+00:00Copyright (c) 2024 TAMA: Journal of Visual Artshttps://journal.uns.ac.id/tama/article/view/1223Javanese Traditional Toy Approach in the Interior Design of Family Café in Surakarta2024-03-21T07:21:27+00:00Marella Zahra Olala -marellaolala@gmail.com<p>People's needs for cafes are not just to buy food and gather with friends but are also used to gather with family. People need a place that is easy to visit, has adequate facilities, and can accommodate leisure activities with the family. Apart from that, children have time to get away from gadgets which makes children not want to leave their place. This project aims to meet the need for child-friendly eating places, in terms of interior, facilities, furniture, atmosphere, and colors that are presented according to the needs of children and parents. The research methodology in this project adopts the design process of David K. Ballast. The application of traditional Javanese games is a characteristic of this Family Café. Therefore, Family Café is one solution to what parents and children need. Apart from that, children can hone their motor skills through traditional games as well as a transition period for children to become addicted to gadgets.</p>2024-04-30T00:00:00+00:00Copyright (c) 2024 TAMA: Journal of Visual Arts