Aims and Scope

This journal presents discourses, studies, and analysis about creative industry from many perspectives in various disciplines such as economics, sociology, language, arts and culture, technology, and other relevant fields, mapping the creative industry sub-sectors. There are approximately fifteen branches from these disciplines, namely advertising, architecture, markets for arts, crafts, design, fashion, video, film and photography, interactive games, music, performing arts, publishing and printing, hardware and software, television and radio, research and development, and culinary.

Noctis Journal discusses the idea that creative industries were born to create prosperity and employment by generating and exploiting creativity collectively with the application in the field.