CREATIVE INDUSTRIES ANDA SOCIAL RESISTANCE
A Conceptual Study of Video Games as a Medium of Social Resistance
DOI:
https://doi.org/10.13057/noctis.v1i1.378Keywords:
Video Game, Resistance, Medium, Creative, PopularAbstract
Video games are one of the sub-sectors in the creative industry. As part of the creative industry, video games are often seen as a creative way to improve the creative economy. However, video games as a creative endeavor are not always meant to be limited to the economic field. This article then aims to describe that video games can also be used/meaningful as a medium of social resistance. This article was written with a qualitative descriptive approach supported by the data collection process through literature study. From the results of the discussion, it can be seen that video games are able to produce and reproduce culture and ideology in the minds of the audience through participatory elements so that they can be created and used as a means of resistance to authority and criticism of a socio-cultural phenomenon. Conceptually, video games become cultural agents that have their own power in terms of generating meaning from open ones. Practically speaking, the form and function of video games as a medium of resistance in various fields has finally led to the presence of video games as a tool in responding to economic hegemony in the creative industry itself.
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