Increase in students’ activeness by implementing lesson study with the team games Tournament Learning Model (TGT)
DOI:
https://doi.org/10.20961/0pr5cb70Keywords:
Lesson study , Team Games Tournament, ActivenessAbstract
This study aims to (1) increase student learning activity through the implementation of Lesson Study with the Team Games Tournament (TGT) learning model, and (2) describe the process of implementing Lesson Study with the TGT model in the classroom. The research employed a descriptive qualitative approach. The data sources included learning activities, informants (a biology teacher and 26 students of class X MIA 2), and supporting documents such as syllabi, lesson plans, and learning recordings. The sampling technique used was purposive sampling. Data were collected through observation, interviews, and document analysis. The research team consisted of expert lecturers, a model teacher, and observers. The validity of the data was ensured through triangulation of methods and data sources, while data were analyzed using descriptive qualitative techniques. The results showed that Lesson Study-based learning using the TGT model and varied learning media worksheets in the first cycle, quiz cards in the second cycle, and gift boxes in the third cycle was effective in increasing student learning activity. Students became more active in discussions, competitions, and collaborative tasks. The main obstacles encountered were scheduling difficulties between researchers and experts, limited classroom facilities such as the absence of an LCD projector, and the small classroom size which hindered observation. To overcome these issues, the researcher recorded learning sessions and shared videos through social media platforms like WhatsApp, allowing expert teams and students to access and evaluate the learning process effectively.
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