An Analysis of Blooket Performance in Intermediate Mandarin Reading Course

Authors

  • Tiffany Qorie Faculty of Languages and Arts, State University of Surabaya, Surabaya, Indonesia
  • Yogi Bagus Adhimas Faculty of Languages and Arts, State University of Surabaya, Surabaya, Indonesia
  • Audrey Gabriella Titaley Faculty of Languages and Arts, State University of Surabaya, Surabaya, Indonesia
  • Huiling Ren College of Internasional Cultural Exchange, Central China Normal University, Wuhan, China

DOI:

https://doi.org/10.20961/mandarinable.v4i2.2789

Keywords:

blooket, Gamification, Mandarin language, reading skills, second language acquisition

Abstract

This study aims to analyze the effectiveness of using a Blooket as a gamified learning tool in an intermediate-level Mandarin reading class. Using a descriptive quantitative approach based on User Experience (UX), additional data were collected through questionnaires, interviews, and non-participatory observations. The findings reveal that the highest scores were seen in the stimulation and efficiency aspects, indicating that Blooket improves student motivation and facilitates a faster learning process. Conversely, the reliability aspect obtained the lowest score, primarily due to network instability and students’ inaccuracy in reading Chinese characters. Overall, Blooket demonstrates great potential as a foreign language learning tool. However, its implementation should be supported by a comprehensive pedagogical strategy to optimize the benefits of gamification and further develop learners’ language proficiency.

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Published

2025-10-31

How to Cite

An Analysis of Blooket Performance in Intermediate Mandarin Reading Course. (2025). Mandarinable: Journal of Chinese Studies, 4(2), 199-205. https://doi.org/10.20961/mandarinable.v4i2.2789