The Influence of Game-Based Learning Assisted by Wordwall on Informatics Learning Outcomes

Authors

  • Raihan Bima Agwicahya Universitas Sebelas Maret Author
  • Basori basori Universitas Sebelas Maret Author
  • Agus Efendi Universitas Sebelas Maret Author

DOI:

https://doi.org/10.20961/joive.v8i1.3479

Keywords:

Student achievement, Wordwall, Game-based learning, Quasi-experimental design, Informatics Education

Abstract

The research was conducted with the aim of knowing the difference in the effect of the application of game-based learning assisted by Wordwall on the learning outcomes of the informatics class VII SMP Negeri 3 Colomadu. The design of this research is a quasi-experiment. The population used was all seventh-grade students of SMP Negeri 3 Colomadu. The sampling technique used was cluster random sampling, so that the samples used were 32 students from class VII A as the experimental class group and 32 students from class VII B as the control class group. The technique used is by giving tests which include a pretest and a posttest. Prerequisite test by doing the normality test with the Kolmogorov-Smirnov and the homogeneity test with Levene. Data analysis is by independent sample t-test and paired sample t-test with a significant value limit of 0.05 and N-Gain Score, with the help of the SPSS 25 application program. The results obtained show that there is an influence on the application of game- based learning aided by Wordwall on the learning outcomes of the informatics class VII SMP Negeri 3 Colomadu. It can be seen from the calculation of the independent sample t-test, which shows a significance value of 0.036 <0.05, and the paired sample t-test results show a value of 0.000 <0.05. These results show that the use of game-based learning assisted by Wordwall has an effect on learning outcomes. The results on the N-Gain Score also show that the score obtained by the experimental group is higher than the control group, namely 0.4212 > 0.1630. From these results, the experimental group obtained a score that is moderate. These findings suggest that digitally gamified review platforms can serve as effective pedagogical supplements in technology-integrated classrooms, warranting further investigation across diverse subject areas and school contexts.

Author Biographies

  • Raihan Bima Agwicahya, Universitas Sebelas Maret

    Informatics Eduation

  • Basori basori, Universitas Sebelas Maret

    Infomatics Education

  • Agus Efendi, Universitas Sebelas Maret

    Informatics Education

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Published

2025-03-31

How to Cite

Agwicahya, R. B., basori, B., & Efendi, A. (2025). The Influence of Game-Based Learning Assisted by Wordwall on Informatics Learning Outcomes. Journal of Informatics and Vocational Education, 8(1), 39-46. https://doi.org/10.20961/joive.v8i1.3479