The Effect of Augmented Reality-Based Learning Media on Higher Order Thinking Skills (HOTS) of Junior High School Students
DOI:
https://doi.org/10.20961/ijolii.v4i01.3576Keywords:
Augmented Reality, Higher Order Thinking Skills, Learning Media, Solid Geometry, Junior High School MathematicsAbstract
The low level of Higher Order Thinking Skills (HOTS) among junior high school students in Indonesia, particularly in three-dimensional geometry, requires innovative instructional solutions. This study aims to investigate the effect of Augmented Reality (AR)-based learning media on the HOTS improvement of eighth-grade students in the topic of solid geometry at SMP Negeri 27 Surakarta. A quasi-experimental approach with a pretest-posttest control group design was employed. The sample consisted of 63 students (experimental group: n=31, control group: n=32) selected through purposive sampling. Data collection instruments were HOTS tests based on the revised Bloom's taxonomy (C4–C6), validated by experts. Data were analyzed using the Shapiro-Wilk normality test, Levene's homogeneity test, independent sample t-test, and N-Gain analysis. Results showed that the mean posttest score of the experimental group (75.11) was significantly higher than the control group (51.49). The independent sample t-test yielded a significance value of <0.001 (t = −11.348), leading to rejection of H₀. N-Gain analysis indicated an improvement of 60.31% (fairly effective category) in the experimental group versus 23.33% (ineffective category) in the control group. It is concluded that AR-based learning media significantly improves students' HOTS in solid geometry.
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